The controls have transferred pretty well to the controller, but sometimes you simply can’t interact with things. It does give you a chance to read plenty of emails or news sites if you’re so inclined though. It’s definitely the worst issue and changes how you play the game. Obviously if there are multiple buildings in the zone then you’ll be jumping in and out of these loading screens constantly and it really, really adds up. Two and half minute load as you re-enter the town. Worse still that’s entering a town, so you then go into a building that requires a thirty second load, there’s only a chest for you to loot in there so you do that and leave. Worst case (that I’ve timed)? Two and half minutes. Best case scenario is a twenty second load. Now individual loads aren’t necessarily an issue in itself, it’s the length of them. Dungeons will have multiple areas separated by loads, you load when you enter a town, each building you enter requires a load, if you go upstairs you’ll need to load. This isn’t an open world game, each area is broken up into zones. The gameplay is great and can happily stand alongside Divinity: Original Sin 2 but technically there are some major issues. Your party members can pick up some of the slack, providing strength or knowledge if you’re lacking. The exploring and questing is very enjoyable, with new loot making you stronger and your stats (which are fully chosen by you, along with your class and abilities) giving you different ways to approach the environment, allowing you to climb if strong enough or analyse a situation if you’re particularly perceptive, and converse with people. The ship is upgradable and you can hire more crew as you come across them who will level up as you win battles which can be fought ship to ship, giving turn based instructions, or you can board and fight the opposing crew the same way you do everyone else. You also have access to a ship that allows you to explore the seas and battle other ships. Nothing too unusual for fans of the genre. In dungeons you can stealth around to catch enemies unawares and you have a bar of abilities to use to buff your party or directly attack enemies, in real-time-with-pause or turn based gameplay. You can talk to NPCs, pickpocket them, steal their property, gain quests or attack them if you’re feeling super evil. Much like Baldur’s Gate back in the day (or the recent remaster) you control your party of characters, either directly or with a ‘mouse’ pointer, as they explore towns and dungeons. That obviously means that you’ll get your money’s worth and the PC reviews point at a great game, but the transition to PS4 has not been kind. Now it’s arrived on the PS4 with all the DLC included in the package. A sequel to the 2015 real-time-with-pause RPG, it continues the story of your created character, The Watcher. Pillars of Eternity II: Deadfire came out on PC a year and a half ago to great reviews. (Also, just fyi, in case you or anyone reading didn't know, you can place things in their inventory.Februin PS4 tagged baldur's gate / deadfire / loading / pillars of eternity / real time / rpg / tactical by Gareth So the fact that it doesn't let you if you're detected, but still has a nice set of mechanics for doing it, is refreshing. I mean, show me one person who has done a decent amount of pickpocketing in the old IE games (or TES) and not savescummed if they were detected setting the whole town on them with bloodthirsty vengeance. I think it's a pretty decent system overall. I'd guess you're just missing something, because it's pretty straightforward, just keep an eye on the circle around your feet: nothing there = undetected completely, yellow = starting to be noticed, red = going to be noticed soon, and of course how fast it's filling up will give you an idea of how stealthy you're being. It seems to extend a little further than the graphic display of the cone, but does drop off considerably. One thing to note is that the visual cone detects you much quicker than the hearing radius, so you want to make sure you're not in their (or anyone else's) line of sight as much as possible. Then approach from behind and interact, the icon should be a pickpocket hand, as the other person says. Go into stealth out of eye and earshot of the mark, if you were previously detected you'll wait for your red circle to reduce to a yellow circle then to no circle.
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